• 2008 The first enterprise in China to professionally provide core control systems for 4D/5D motion cinemas
• 2013 5D cinema control system achieved over 80% market share in China! Pioneered the domestic 7D and 8D high-end product categories, supplying to overseas customers
• 2014 Pioneered the global virtual reality motion cinema, with VR experiences sold to overseas customers
• 2015 Received an exclusive interview with CCTV, pioneered the domestic VR theme park concept, launched themed series, and filled industry gaps. Implemented at a 5A scenic spot in Shenzhen
• 2017 Established multiple science and technology exhibition halls and popular science research base projects, serving several large scenic areas
• 2018 Served multiple large-scale government science and education activity projects, becoming the only company in the industry to receive personal visits and recognition from national-level manned spaceflight, aviation, and maritime heroes
• 2019 Launched the first aerospace and aviation themed pavilions in various regions, large cultural tourism scenic areas, popular science research bases, and science and technology exhibition hall projects, becoming a long-term supplier for the national satellite launch center
• In 2024, a naked-eye 9D suspended flight theater and an outdoor naked-eye 3D themed space were launched, supporting the first-ever aerospace VR science popularization carnival area at the Wuhan main venue of the 2024 China Space Day event.
• Leading the industry's creative trends to date, with a rich variety of products (8)Large-scale series of themed venues serving national defense science popularization, aerospace, digital sports and other related projects, creatingXROffering a superior experience across land, sea, and air, upgrading operational models, and empowering cultural tourism and study tours, cross-industry alliances, and deep integration and innovation.